This number by itself has little meaning until you convert it into Spire and/or tournament data (unless you can observe it directly). And if we switch to TSS, we’d have to redo Spire calculation anyway (using TSS). Also, TSS numbers are quite a bit smaller in scale, so potential modeling errors would be higher. We could have used base tournament SS (TSS) as our CAL-type parameter, but it is not yet widely observable (only on Beta and EN servers at this moment). But tournaments are accessible from the very beginning, and our model should account for that. But Spire is only available starting from chapter 3, so SSS is not observable for the first 2 chapters. We could have used SSS as CAL-type parameters – we did just that for the Spire. One is that this is how the game seems to model things internally. So why do we need a new model, and a whole new internal parameter? There are a few reasons. So if you’ve read that post, you should be quite comfortable with what is described in the CAL model. CAL is not unique to the Spire (unlike SSS), and is shared between Spire and the tournaments.Īs such, you will find a lot of similarities between this model and SSS Model v5.0. Except that now everything is not pinned to the base Spire Squad Size, but instead to the CAL. Indeed, CAL is a generalization of the same concept that we used heavily in SSS Models. People familiar with modeling done for the Spire Squad Size will recognize a lot of the same material here.
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